Jeremy Mattocks

= writer + online media specialist

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Tools for All Your Digital Storytelling Needs

I’ve compiled a list of free tools that make it easy (or easier, at least) to make digital stories. This list is by no means comprehensive; my goal was simply to create a list tools that seemed the most useful to me. I haven’t tried all of these, but I did take other users’ responses into account.

I tried to favor cloud-based software (stuff you don’t have to download), but where I found online solutions lacking I listed free downloadable software.

Last updated: 5/27/2010

Interactive Fiction tools

  • Choice Script: scripting for multiple choice games
  • TADS: the Text Adventure Development System
  • Inform 7: extremely popular IF authoring software
  • Twine: work using a graphical mapping system and output your story to a web page file for easy sharing
  • Inform: “a design system for interactive fiction, created in 1993″ (inform-fiction.org)
  • Curveship (Coming soon): a soon-to-be-released IF system (More info on the creator’s blog)

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Endings in Interactive Fiction, Part 2 of 2

In my previous post, I addressed what I believe are the two main problems for story endings in interactive fiction. In this continuation, I’ll propose two satisfying alternative forms IF can take.

The First Alternative: The Never-Ending Story

I posit the two pitfalls of ending IF I (addressed in my previous post) arise from a failing to make a critical distinction between player-as-writer games and player-as-reader fiction.

A story that truly incorporates a significant amount of freedom, perhaps, is one that involves the player on the level of a writer rather than a reader. After all, if I’m really going to feel like I’m writing my own story, the last thing I want is to be forced into someone else’s ending.

Of course, it may be impossible to ever give a player total freedom. But video games like Oblivion, Fallout, and Mass Effect seem to allow enough freedom for us to feel that we’re not just playing out someone else’s story, but really writing your own, unique experience. In these cases, the best thing to do is obviously to create a full, immersive world enough world in which players can actively participate instead of merely observing. Read More »

 

Endings in Interactive Fiction, Part 1 of 2

I talk about interactive fiction (hereafter abbreviated “IF”) more than I actually play it. The truth is, playing IF usually irks me. Besides my obsessive-compulsive need to explore every facet before moving on, it’s their endings that drive me crazy. As someone who fancies himself a storyteller, I often ask myself: How do you end IF gracefully?

There Can Be Only One

My first creative writing professor drilled into my head that endings should be surprising yet inevitable, that they should somehow flow from the beginning. Whatever that means. If you’ve written fiction, you probably know how it feels to write an ending that just didn’t feel right. If you didn’t give up, you either had to revise the ending, the beginning, or—the likeliest scenario—both. Read More »

 

Signal vs. Noise

The Internet is overabundant with information, and the streams are always flowing. If you’re like me, you’re about neck deep in rising floodwaters of data. Google Reader always shows “1000+ unread feeds” and my Twitter homepage moves faster than I can read. For the sake of productivity and sanity, I try to filter and prioritize my incoming information streams. I barely keep my head above water.

Thankfully, smart content filtering and recommendation technology is always improving. But the problem really lies at the source: too little signal drowned out by too much noise. Read More »

 

Egg Creams, French Fries, and Cupcakes

New York has food. I have a biological need to fuel myself by regularly ingesting an assortment of nutrients. It was a perfect arrangement.

So, there are these egg creams. Egg creams are supposed to be some kind of big deal in New York. It seems they possess neither egg nor cream. Instead, they are composed of seltzer water and some type of chocolate syrup. I had my first egg cream during my late night stop at the 24-hour Court Square Diner. It was good and it was different from any fountain beverage I’ve had, but I’m not yet convinced that it lives up to the hype.

Let’s talk about French fries. Read More »